

#2 (related to #!) How do I create a quad mesh for the logo? #1 How do I get rid of the triangles and convert the typology to a quad mesh? I have tried to solve this multiple ways: dissolve vertices, dissolve edges to name two off the top of my head of all the different things I have tried.

I am trying to convert the mesh into quads. I have a logo that, when converted to a mesh, is made up of looooong triangles. I have tried to learn and understand typology, but I can’t figure out how to do I what I want to do. I am not sure I even know the right question(s) to ask. I have watched tutorial videos, learned the Blender interface a little and can’t figure it out at all. I have been trying for the last two weeks to figure it out. I am trying to take a logo created in Inkscape and import it into Blender so that I can create a video intro to be placed at the beginning and end of various webcast videos being produced. If not, please direct me to the correct place :-}.

I also am hoping I am asking in the right place for help. Hello, I am an absolute Blender Newbie so any help you can give me will be appreciated.
